Yeah, I saw the feedback. However, I *swear* I thought I'd been to a site called protoman.com before. However, what I recall is quite different, so I'm not really sure if it was a similar site name, or if you've done an overhaul.
quite a few overhauls of the site have been done since its inception in 1996 ... i would say at least five or six major ones. does what you remember look like
this,
this,
this or
this? if so, then i think we may have a winner. ;)
I've never had a Nomad, so I have no idea how hard it is to mod it for playing foreign games. I always just hook up a Game Genie to my Genesis and use a code to by pass the lockout.
it's basically just hooking up the japanese jumper to the mode button. instead of emulating a 3-button controller, the mode button changes the language setting. though any game genie code you could supply would be of great use if i can't get the mod to work or if i want to play the game in any of my other genesises for whatever reason (e.g. to record a speed run).
It's interesting to note the differences in this game and their US NES counterparts. Sometimes a few enemies will be added, and some weapons don't quite work the same way....
interesting story about that. i played wily wars back in 1995 on the sega channel and, to make a long story short, i became a mega man fan when i never would have been otherwise (i was a devout sega fanatic at the time. you know, having the sega channel and all).
anyway, as i began to collect nintendo systems and mega man games, i noticed some of those differences ... one of the big ones was whether a metool in top man's stage would make it to a small platform or would fall to the ground in front of you. obviously what to do in that situation would be different (either wait and shoot or run under the platform, jump and shoot), but i could never remember which happened in which game, so i would either run straight into the metool or stand around like an idiot while it did nothing threatening.
another one i remember is just before the "guts-dozer" or whatever in wily's castle in mm2. the cannon enemies with legs you see just before the boss are safe to run right up to in either the wily wars or in the original, but in the other version, you have to jump in order for their shots to miss you. of course, i can't remember which is which for that one, either. ;P
EDIT: disregard about the game genie codes; i've found them myself. thanks for the heads up, though!