Trigger - "Accually, I was never able to crouch down enough to see below the Warthog. While in real life I would have been able to go into a Prone position, while in Halo I could not. :P"
Fair enough, but I'm still standing quite firmly by the fact that the spacial and physics engine was impressive and still doesn't have many matches.
Trigger - "Only games that were half-assed didn't have, at the very least, a very good storyline, and well designed, orginazed ways for both Freinds and enemies to function. And even LESS FPS's who had this done well. But there have still be plenty of them. In fact, basicly ALL of the more modern FPS's made have at least those things."
Quite so. Halo may be a bit older than you think though, although honestly I don't know when it did. I do know that I bought it, and the X-box, several years after both came out. Anyway, I agree with you.
Trigger - "Tiger -
'In real life, for certain reasons which for now will go unsaid, I have spent several years of my life working in combat situations. It has always interested me to see how people fight (with firearms, archaic weapons, or unarmed, doesn't matter), because some people are good at it, and others aren't, and some people are so bad they are only good at getting other people hurt/killed (the primary reason I despise people who panic). Anyway, combat requires that one choose when and who to fight and what with. Some games, I've come to find, reflect this sort of thought extremely well. Super Smash Bros., Halo (1 not 2), and SW: Battlefront are a few such games. You're probably wondering how the hell these games accomplish this. It's all about what the game allows you to do. Maybe you just have to be a soldier or a great martial artist or something to understand, but I hope not, because you can learn quite a bit about people by watching them play those games.'
You know, I'm interested in why you would spend years of your life going through combat simulating situations. Was it just for learning how other people react? Or is there some kinda of other personal reason?"
I did say "combat" and "situations" but I didn't say simulating. Unless you count training/practice. That's part of my job. Having finished my last one, I'm waiting for another to come my way. Which is why I have all this free time, which I must admit I'm enjoying; reacquainting myself with old funs and such. Why I do the work I do is for personal reasons, and (like most jobs) money as well, although I am fortunate enough to be able to say money is secondary. Anyway, as far as looking a bit closer at something like mountain-climbing or paintball or a video game like SSB, that IS to see how people react. The true nature of someone is revealed in high stress, fight or flight situations, that really challenge a person's sense of security psychologically, physically, spiritually, you name it. (Note: A soldier who has had training, physical and psychological, probably won't reach that state as easily as a deskworker in Sassafrass, Tennessee, alhtough there are exceptions.) Fight or flight captures it, pretty much. Some people are cowards, some are brave, some will stab you in the back to save themselves, others will take a bullet to save a stranger. BUT, it's not that simple, ever, since the world is gray rather than black or white. Let's say the man who took the bullet for the stranger was wearing a BP vest. That changes the situation. To make a long story short, that's what I mean about learning a lot about people when you make them fight. Fear of pain (even from a paintball) gets people to hide in places they didn't know they could fit, fear of losing (even a match in SSB) can make someone move their fingers faster than ever before. How we behave when that adrenaline gland starts pumping is of utmost interest to me.
Trigger - "Aside from that...
I'm glad I'm not the only one who noticed this. I look more at how the person acts under those circumstances. I try to put them in the worst situation they can possibly get into. In fact that's when I'm the best I can be. I did 5 months worth of Art homework in ONE day, which inccedentally, was the last day it was ALL due ^_^;. I like to use stratagy with what I do, if I see some person with a deadly weapon, and one with less health, I'll find some EXTREMLY well way to kill them both...I have a knack for that sorta thing. And I'm a PIMP at SSBM."
Case in point, and well said.
Anyways, back to the point of Halo. It has GREAT production values. And many well thought out things. And is EXTREMLY fun when playing online with other people, though the Single player mode leaves much to be desired (which much of which was fixed in Halo2). But aside from that, it is a mediocre FPS.
To each his own! Although I agree the single player was much better in Halo 2. :P
Zaijian,
Tiger
P.S. - I could NOT figure out how to do the quote markations for this. Enjoy the bootleg version. I'm not stupid, I swear.