Author Topic: I am new, how i got here  (Read 93020 times)

Swiftman

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« Reply #75 on: May 19, 2005, 08:49:57 pm »
I got some of those requirements...


The villian!

And if you want a robot that's made from parts of older bosses...

Take your pick. (for best results save and zoom in with photoshop or something)

Herb

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« Reply #76 on: May 19, 2005, 08:57:56 pm »
oh yes those are very nice

the only hard part is to program all the different combinations and their various abilities and attacks

i think they should make a FPS like metroid prime

imagine that
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Swiftman

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« Reply #77 on: May 19, 2005, 09:01:51 pm »
Already being done. They're making an unreal tournament 2004 patch where the characters are changed to Megaman characters. I don't know where the link was, but I found it on gamespy.

Herb

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« Reply #78 on: May 19, 2005, 09:07:41 pm »
thats actually pretty cool

but i think a totally new game (maybe for nintendos/sonys/microsofts next console) should be made
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Trigger

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« Reply #79 on: May 20, 2005, 12:37:16 am »
Quote from: "Swiftman"
Already being done. They're making an unreal tournament 2004 patch where the characters are changed to Megaman characters. I don't know where the link was, but I found it on gamespy.


Acually their canceling that project, there wasn't enough support. you guys should've helped. T_T Though they may restart it sometime.

If there is ever going to be anything simaler to a FPS featuring megaman, I think it should be done in a form simaler to "Oddworld: Strangers Wrath" Its a great game, that did 3rd to 1st person action very well. I think it should be like that if any. You all have to go rent it and play it now, thought its only for the X-box. But I'll give the best description that I can.

In Strangers Wrath, which happened to be a FPS/Platformer game, you could fight in both 3rd person with physical attacks to nearby enemys, OR you could pull out your crossbow and take em out thats way. All you had to do was press in the R stick, and it did the transition from 3rd to first well.  And thats way would be best for megaman, just have close quarters attacked, then switch to your buster like that for far enemies. It seems like the best way for a game of its nature.

Quote
He had Beat on his side in The Power Fighters for CPS2 (Beat gave him limited invincibility), and a wall jump, so it wouldn't be hard if we used those sprites that are pseudo mm7 style, the way they are. And there's 16-bit Tango sprites on the internet, mostly on bobandgeorge, so those aren't a problem. Now for that story line...
When I was writing my fanfic I imagined having it as a motion picture with those anime cutscenes in Power Fighters, how they move and have mouths moving and stuff, just made to look like Power Fighters.
(If you want the rom of Power fighters, go to www.emuasylum.com and get the emulator Kawaks. Play away, it's quite a good game.)

Anyone else have any idea's of a 2-d protoman side scroller story? I don't think "Wily has kidnapped Megaman! Save him, protoman!" will do very well.


You know, i'm likeing this Idea more and more. Though I would prefer Protoman to be in 32-bit, OR his R&F form, though there are some missing frames it is still possible.

but the plot may not be the most involving and such, but has a MM plot EVER been any better? Can you honestly say, that the same plot in 8 games would be any better? I think thats simple might be the best way.
url=http://s11.invisionfree.com/Megaman_The_Legend/index.php?act=idx] Come check it out! ;O[/url]
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Lazlo Falconi

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« Reply #80 on: May 20, 2005, 01:37:00 am »
I like that Mario RPG ripoff idea, it could be pretty cool! I'm pretty handy with sprites, so maybe I could make an enemy... If someone can get me some concept drawings, that is.
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Swiftman

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« Reply #81 on: May 20, 2005, 11:14:46 am »
I think the way megaman legends was done was good. Just having all third person. But, it wouldn't feel like a classic game if we made it like that. Has to be 2D.

Yes, there is a lack of good 32-bit Protoman sprites. That's why I suggested using his Power Fighters sprites, since there's a good variety of them, and it would be easier to make custom sprites for him in 16 bits.

Lazlo Falconi

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« Reply #82 on: May 20, 2005, 07:59:16 pm »
This is true, customizing(or making totally new) 32 bit sprites is a real pain. 16 bit sprites look good and for the most part there's virtually no visible difference.
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Bladegash

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« Reply #83 on: May 20, 2005, 09:28:14 pm »
So the game idea has come up again... how about a Mega Man Tetris clone? It could be more like Dr. Mario with the weaknesses getting rid of the various robot masters though. >_>
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Herb

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« Reply #84 on: May 20, 2005, 10:09:18 pm »
HOLY CRAP YES (of course everybody knows i would like this)

you "battle" against the other robot masters, and each one has its own cool way of using a special move to delete its blocks or add blocks to your side. whenever they're beaten you can use their power in the next round (to make this fair, you can choose 2-3 powers to use before each round)

Tetris: the Grandmaster has sooooo many awesome power-ups, including mega-huge death blocks and making your pieces invisible.
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Swiftman

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« Reply #85 on: May 21, 2005, 09:25:29 am »
A megaman tetris clone...

Sophih

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« Reply #86 on: May 21, 2005, 05:59:49 pm »
i don't think tha'd be much fun but a sidescrooler with protoman and other
i will work on the story line ^_^ i i just need to know what you're thinking now
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Swiftman

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« Reply #87 on: May 21, 2005, 06:23:21 pm »
I"M working on the storyline. I have experience in writing. YOU're working on drawings, Sophih.

Lazlo Falconi

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« Reply #88 on: May 21, 2005, 11:48:27 pm »
I like that tetris idea, too. Maybe we should make all three of these games? We could start a company of making ripoff games ;)
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Herb

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« Reply #89 on: May 22, 2005, 11:17:46 am »
yay for tetris!

plus we could have totally remixed tracks (eventually made by me) that will start as peaceful (maybe orchestral), but as the peices go higher or the levels increases, the songs will grow faster, more industrial and of course more frantic
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