I'll just post a link to the moved 'Bros RP.
Earth, Fire, Wind, Water, Godmoding! By your powers combined, I am Captain Haxx0r!Note: RP Story there is created FOR there. So the end couple sentances make no difference. But the first few up to the point where he begins his wandering, are what would be concidered his backstory.
Join the Forum if ya'll want to. It could use the activity boost since it's just starting, and not many of the old members have joined again.
For those who can't find the thread I made there, I'll post him here too, the parts that don't pertain to here will be removed. Due to lazy..
Note: The only way most of my skills were accepted without the Godmode rule that was made, is that they were the first kind to do what they did. Restrictions were made for each. And, for those o you who didn't go to Exe bros, you might not understand the damage formula. So, give Syrinx a link.
Note...Again: There weren't allowed MegaMan connections aside from Reploids. Meaning none of this is canon. So there is no MegaMan or ProtoMan or whatever known in Exel. Meaning if you tried to use that Byte, it would get shot down faster then a Jewish Airplane in WW2. >_>
Name: Drifter
Clans: Reploid
Alignment: Dark
Element: Neutral
Inventory: Vengence Reborn
Fighting Style- Overburner: Drifter, over the past few years and months, has developed a way of combiningg his skills together. His skills, if compatable, can be linked. Some skills, the ones that require time to charge and the kind, can only start, or end a combo. Otherwise, he can link several skills and attacks together as long as the skill or SP allows. Compatibility means a skill follows all it's restrictions and guidelines. To use a skill such as Raven Ray at the end of a combo, he must pay 1.25 x SP cost for it. He puts his all into his attacks, every skill possible. It burns up SP quickly, but that is the price for the way he chooses to fight. If there is a restriction, such as Raven's Ray 75% HP limit, he may overide it for 20 x lvl Hp sacrifice.
Start and End only skills:
E. D. Busters
Raven Ray
Energy-Chains
~Vengence SKills~
Skills that can't be used in combo's:
Byte Hands
Fury of the Wanderer
Weapons: Vengence Reborn,
Name: Vengence Reborn
Element: Nuetral
Description: Vengence is Drifter's, sidekick, if you will. He created Vengence himself, using many materials he didn't understand, a chemical reaction cause an explosion, and what was left standing afterwards was a Scthe, almost as tall as he was, when he gripped it, it shrunk to the size and shape of a sickle. Over the past few years, he's learned how to use Vengence. Vengence has two forms. His 'original' form is a sickle. That does 8 x lvl damage. His 'true' or 'reborn' form is a 5 foot 6 inch tall scythe that does 12 x lvl damage. It costs SP to transform Vengence though. SP Cost is Drifter's lvl, once reaching Level 25 it will become Drifter's lvl x 2, once becomes 50 it will be D's lvl x 3. When he gives up the SP, he will hold Vengence outward, and slam him into the ground, quickly shooting himself back up as it extends and grows. Does not use one turn, but if used with a skill that also has same effect, turn will be used. Vengence himself grows along with Drifter, and gains new abilities as time passes. These Skills are only usable with Vengence. In the extreme situation that he is below 25% Max HP, and has no SP, he may sustitute the power blocks for SP. Doubling the cost though, allowing him to use at least one or so skills. But costing him a lvl x 20 HP sacrifice. If there is a restriction, such as Raven's Ray 75% HP limit, he may overide it for 20 x lvl Hp sacrifice per skill.
The way these skills are, is that Vengence has power of it's own, that is constantly being created and stored. At Level 5, he has only 1 Power Block Stored. Meaning he can only use a skill with one Block once. Every 5 Levels he gains one more Power Block. Can have a Max of 5 Power blocks until reaching lvl 50, where he will then begin storing more, when at lvl 75 will be able to hold 10 blocks. The Blocks Cannot be recharged until after a battle. or, can be recharger forcivly, if Drifter Sacrifices 20 SP per block to regain them. Uses up one turn. And vice versa, he may also turn the blocks into SP, if he so wishes. Can be Sp charged while doing other things. If he charged the blockes up giving them SP, he will only get back as much as he gave.
Skills Learnable:
Poisen Stinger: Drifter will extend Vengence, with the blade backwords, and fire off the stinger near the bottem. It will cause 2 x WD, and instant poisen for target lvl x 3 for 5 turns. The Stinger will retract, as it's attached to Vengence with a small chain. Level Req. 5. SP Cost: Cost to Transform Vengence at lvl 5(Drifter). Only usable in Reborn form. Only usable with Vengence. Piosen can stack. Cost: 1 Power Block. Element: Wood
Jabber WhirlSlash: Drifter will use the stinger at then end of Vengence and jab with it several times, causing the opponent to be poisened for lvl x 3 for 5 rounds, he will then finish it off with a horizontal slash with such force that a whirlwind is created afterwards, with a 50% to disorientate. SP Cost: Cost to Transform Vengence at Lvl 5 (D). Damage: 3 x WD Cost: 2 Power Blocks. Level Req.: 10 Element: Wind
Hunting Beast: Drifter will shoulder Slam into an enemy dealing 1.5 x WD damage. He'll then follow up with a slash from Vengence, dealing 1.5 x WD, . Then he will do a front flip, transforming Vengence in midair into his reborn form, and slam him down, creating a shockwave that hits all enemies for 3 x WD. Having a 50% chance to stun as well. Cost: 2 blocks. SP Cost: Cost to trans. Vengence at lvl 25.. Lvl Req.: 15 Element: Neutral
Core Leonis: He will then viciously assualt his enemies. He will attack 8 times. Spliting it up between the number of enemies as equally as possible, or however he wants to, even if it's to focus on just one enemy. Each attack does 1 x WD damage. SP Cost: 15%. Cost: 3 Power Blocks. Lvl Req.: 35 Element: Vengence at lvl 50. Drifter Auto-Maticly hits 5 times, the 6th has a 75% chance to hit, the 7th has a 50% chance to hit, the 8th has a 25% chance to hit. Even if one misses, he will continue attacking until he's slashed them all. Only usable once per battle. Counts as one attack.
Psychical =
Skills:Name: Raven Slash
Damage: 2 x WD or 4 x WD
Description: Drifter charges his weapon, whatever's being used at the moment. The more SP, the more damage.
SP: 40 for 2 x WD or 60 for 4 x WD
Attributes: If a compatable ability allows it, this skill can be comboed with others.
Level Req.: 5
Name: Booster-Toe
Description: Drifter will quickly boost using jets at the bottem of his feet, he will be able to dodge one attack from the previous turn.
SP: 95
Attributes: If a compatable ability allows is, this skill can be combined with others, to preform a counter attack.
Level Req.: 5
Description2: May be used as a physical attack instead, the Booster-Kick. Drifter will boost at an enemy, and do a spinning mid-air kick at then. 3 x WD damage, with 50% chance to disorientate, and 50% chance to stun. SP: Cost of Booster-Toe. Element: Wind
Attributes for Booster-Kick: Is comboable, if circumstances allow.
Name: Energy-Chains
Descirption: Drifter chargers an electrical energy into his left arm buster. He fires it at an enemy, and it will form around them and surround them tightly, making them unable to move at all. Lasts 2 turns unless disabled by a water attack that hits it.
SP: 100
Level Req.: 10
Element: Electricity
Restriction: Drifter may not use an offensive skill for the first turn the enemy is immobilized.
Name: D-Buster
Damage: 2 x WD
Description: This is an attack skill that can be added to any other skill for a combo. Using any one of his other attacks, Drifter can quickly morph his left hand into a Buster, and fire a large blast at his opponent, adding an extra 2 x WD to his previous attack. Say Drifter is using Reaper Whirlwind, and he decides to use this too, he does 3 x WD + 2 x WD. Can be used up to twice per usage, the second time he will morph his right hand for an added 2 x WD. As in RW + AB + AB = 3 x WD + 2 x WD + 2 x WD.
SP: 50 For first blast. 55 for second. Each one counts as a seperate attack added onto the original attack. Can be used alone, and can target seperate enemies if need be.
Element: None
Level Req: 10
Restrictions: The First blast cannot be added to a combo that has a skill that does more then 5 x WD. The Second blast cannot be added to a combo that has an attack that does over 4 x WD.
Name: S-Buster Blast (S = Soul)
Description: Drifter will charge his Buster with an unknown absorbtion energy. And fire it at one enemy.
Damage: When fired at an opponent, it will drain 2 x WD HP, and 2 x WD SP from them, bounce back towards Drifter, and heal himself.
SP: 65 + lvl
Level Req.: 10
Restrictions: Only usable when Drifter is below 50% Health or SP. The WD for this skill is calculated as Vengence's First form only. Meaning no matter what form or weapon being used, it counts for only his Sickle Forms WD. Only usable once per battle. Cannot Drain more then he can hold.
Attributes: If a compatable ability allows it, this skill can be comboed with others.
Name: E. Powered D-Buster
Damage: 1xWD For every Status Chosen + Chances for Status (50% on each)
Description: Drifter charges his buster with random elements and fires them off at an opponent. 1st Burnt (5 x Level Damage, lasts 3 turns), 2nd Disorientated, 3rd Frozen (lasts one turn only), 4th Paralysed, 5th Poisened (Target Level Damage, lasts for 5 turns only), 6th Shocked (Lasts 10 turns for Level damage), 7th Stunned. Each Status then has a 50% Chance of working. Each one costs 30 SP. Drifter pulls in his left hands fingers, and begins charging energy. The energy is built up to be extremely random, and changes elements for a few moments. After a few seconds, he fires, and whatever elements that are currently being used by the D-Busters are fired out. The elements that stun or stop an opponent cannot stack, and only their damage will be counted. As if Stunned, Paralysed, and frozen all worked, only one would work, a coin flip would decide between the first two, then the last two. Can be fired off at up to 6 enemies. But because juggling all these elements is no easy feat, it takes it's toll with a Level x 5 HP Drain. Drifter himself can choose which elements to use.
SP: 50 to start attack and extra 30 per skill selected.
Element: Element decided on Status Chosen.
Level Req: 10
Attributes: Status effect 50%. If a compatable ability allows it, this skill can be comboed with others.
Name: Shocker Revival
Damage: SP to HP revival.
Description: Drifter morphs one of his hands into a large needle...He then stabs it into an ally, and transfers a revicval substance that is naturally processed in his mechanical body into them. It costs SP, but the effect is his ally being revived with a portion of his HP back. It also injects a booster syrme into them, boosting defense. Making them take 25% less damage for 3 turns. Reviving them with 1/3 Max HP.
SP: 15%
Level Req.: 15
Attributes: If a compatable ability allows it, this skill can be comboed with others.
Name: Combo to SP
Description: This is a passive skill of Drifter's. Due to years of training his combo's, he's developed a method of saving SP on them, using a mechanism installed in his body. With this, the amount of combo hits determines how much SP he will save, along with his level. The higher the level the more advanced and trained he becomes. Each hit removes 2% from his SP cost of the skills. So if he used a 5 hit combo, he would save 10%. Example: Raven Slash > D-Buster > ShipeShift/Raven Slash with Beam Sword > D-Buster > E.D-Buster. Teh SP cost of that normally is 465. With this, at level 50, it is only 368.
Attributes: Formula is, SP is reduced by %, remaining number then has Lvl subtracted from it. Leaving the SP cost.
Retrictions: Must be more then a 3 hit combo.
Level Req.: 15
Name: Shape Shift
Description: Drifter can morph his arms or hands. He can turn any one of them into a weapon. The weapons he can turn them into are basic, but still useful. Include Beam Sword, Laser Gun, Phaser Mace, Energy Drill, Beam Sickle. Each one is capatable with skills. And lasts the entire battle, but cannot morph more then 2 body parts at a time. And all can be attatched to an attack. So if Drifter uses RW, for 3 x WD, and then attacks with a laser gun, it will be added to the damage. Each one counts as a seperate attack though. Can morph one hand a turn without wasting whole turn, but if morphs both hands, turn is used.
Damage & SP: Each weapon has it's own damage. Or damage reduction abilities. And own SP costs.
B. Sword: 18 x lvl. Can be elementally charged for 15 SP. Element is users choice. SP: 30 per turn. 10 per combo attack.
L. Gun: 15 x lvl. Adds Special Skill 'Gun Blast'. SP: 15 per turn. 10 per combo attack.
P. Mace: 16 x lvl. Adds Special Skill 'Pulse Slam'. SP: 20 per turn. 10 per combo attack.
E. Drill: 13 x lvl. Adds Special Skill 'Energy Drainer'. SP: 20 per turn. 10 per combo attack.
B. Sickle: 14 x lvl. Adds Special Skill 'Slicer' SP: 15 per turn. 10 per combo attack.
Special Added Skills:
Gun Blast: Drifter may charge up a blast. The number of turns charged, the higher the damage. Total allowed is 3 x WD. Each turn adds 1 x WD.
SP: L. Gun Cost + L. Gun Cost. Does not cost when charging, only firing. L. Gun cannot be used while charging, and must wait one turn before being usable again. Gun can be fired at anytime, and even charged longer then 3 turns, but will not get stronger after 3rd.
Element: Nuetral
Pulse Slam: Drifter powers the P. Mace up with energy, then slams it down on his opponent. 2 X WD damage, + 50% chance to stun.
SP: P. Mace Cost + P. Mace Cost.
Element: Nuetral
Energy Drainer: Applicatable to only reploids. If Drifter is fighting an enemy reploid, he may slam the drill into them, make the tip open, and begin draining their energy. Drifter gains 1 x WD HP back, and does 1 x WD damage total.
SP: E. Drill cost + E. Drill Cost.
Element: Nuetral
Slicer: Drifter will rapidly swing the B. Sickle in many directions, causing 1. 5 x WD damage, and a 35% chance to disorientate.
SP: B. Sickle cost + combo attack cost.
Element: Wind.
Added SP Costs: Since these weapons are usable with skills, they of course need to cost for skills too. Which is Skill SP + Combo Cost*2.
Level Req: 20
Attributes: All Weapon skills and weapons themselves can be comboed with other skills where allowed.
Name: Raven Ray
Description: Drifter takes Vengence in his full form, and rams him into his arm lengthwise. 'Cause extreme pain all the way. Making him lose lvl x 10 HP. Vengence then begins consuming his arm, turning it into one huge cannon.
Damage: He fires off the cannon for 2 turns. Constantly bombarding his foes. Hitting all enemies 5 x WD the first turn. He then fires a large orb above the enemies. On the enemies turn it will pulse and crash into them, causing a large explosion of energy dealing 3 x WD to all enemies again. During his next turn, Drifter cannot attack, only use items or defensive skills, he also loses another lvl x 5 HP as Vengence retreats from his arm.
SP: 25% Max SP + lvl
Element: Nuetral
Level Req.: 25
Restrictions: Must be below 75% Health. Only usable once per battle. The arm used no longer becomes usable the rest of the battle. End or Begining only combo skill.
Name: Byte Hands
SP: 35+lvl/2 per hand luanched.
Description: Drifter launches his hands off of himself. Creating up to two flying Bytes. Each one has Drifter's lvl x 50 HP. He commands them both in battle. They do not have SP of their own, but they share it. Can be used in conjuction with his ShapeShift skill, and may transformed an arm that has had it's hand launched into a weapon. Will not use up one whole turn if he luanches only one, but if he uses his ShapeShift skill to morph the other, his turn will be done.
Damage: Each attack from these does 1.5 x WD Damage. Each gains the special skills 'Gun Blast', 'Charger Ram', and 'Electro fist'. Can be used in conjunction with other skills, such as P-I-M. But only affecting Drifter, not the hands themselves.
Gun Blast: Drifter may charge up a blast. The number of turns charged, the higher the damage. Total allowed is 3 x WD. Each turn adds 1 x WD. SP: Cost of Launching Byte.
Charger Ram: The Byte can charger energy into it's fireing portion of it's opening, and ram into it's target, releasing the energy as it hits, causing an explosion of energy. Damage: 2.x WD. SP: Cost of Launching Byte + (Drifter's)lvl.
ElectroFist: The hands can charge themselves with electricity. And ram into their target, causing 1.5 x WD + 50% to paralysis. Element: Electricity. SP: Cost of launching Byte.
Descrption Part 2: If Drifter himself is defeated, these will not simply die, they will instead rejoin Drifter's body, and charge him up with the amount of HP in. Meaning if both had full HP, they would heal him completely. After that happens, or when he recalls them, they can no longer be used this battle. But they may stay in as long as he wishes otherwise. When he recalls them, he will regain all HP he lost by launching them.
Restrictions: Not comboable.
Level Req.: 30
Name: Polar-Ikaru-Mixer V2 (P-I-M)
Description: Drifter charges the gem in his beret, and creates a blue and white shield surrounding himself. Drifter can change the polarity and ability of his shield on his turn, before attacking, changing it's color to red and black. Can be switched back and forth at will, does not use up any turn aside from turn used. It will shut off if he doesn't feed SP into it, and it will shut off Auto-maticly when he runs out of SP. It effects the turn before's attack. So if he was attacked with a dark spell, he could activate it on his turn, and it be absorbed. Lasts 4 turns maximum. If used for 5 turns, it will explode, 'causing 2x WD to himself. Can only be used once per battle.
White and Blue Shield: Absorbs 25% of all Light Damage, what damage is left is instantly nullified, Drifter takes no damages whatsoever. Dark Damage does double. All other elements reduced by 25%. Psychical attacks reduced by 25%.
Black and Red Shield: Absorbs 25% of all Dark Damage, what damage is left is instantly nullified, Drifter takes no damage whatsoever. Light Damage does double. All other elements reduced by 25%. Psychical attacks reduced by 25%.
SP Cost: 50 for Shield, 25+ Lvl more each turn. The first amount is only for turn casted. Costs 10 SP to switch colors.
Description, Part 2: All damage absorbed, yes even the 25%'s from other elements, stack up to a stock of absorbed damage. Every 10x'Drifters level' amount of damage stocks up to a single missile, and any leftovers are stocked too. A missile, when fired, is the same element as the shield is currently, And deals 15x'Drifters level' damage. The missles pierce Guards. The missiles can be stored after the shield can no longer be used, but are instead fired as nuetral element.
Level Req.: 35
Element: Depends on the Shield Color. Light or Darkness.
Restrictions: Due to still not mastering the unknown energy inside of himself, if P-I-M is used in conjunction with Fury, Drifter will overreact, Self Destructing himself, killing him naturally, an dealing 50 x WD to everyone in the battle. Not comboable on turn used.
Name: Fury of the Wanderer
Damage: None
Description: Drifter pulls his arm back to behind his head, and flips on a switch that lays dormant under his hat. He then undergoes severe pain, and the fruits of his labor are his physical abilities enhanced, speed, strength, and endurance. He gains Level x 50 extra HP while his max HP is also increased in the same rate, and his strength is doubled. After the 6 turns, he will lose Level x 50 HP and the extra max HP will also be lost, regardless of how much he lost during the effect of the skill. But, he cannot kill himself from it. During the turn the skill is used, because of his heightened speed, he can use a non-offensive skill, or an attack on the first turn. All skills and attacks afterward get a X2 bonus. Also because of his enhanced Speed he has a 50% chance to go twice per turn, if it succeeds while he's frozen or stunned, it will still count as a turn, and he may then attack and whatnot. As well and speed and strength, his endurance is raised as well. He receives 20% less damage from all attacks to Drifter during the time the skill is active. While he's like this, Drifter grows in size. His arms and legs stretch out, and his chest grows large, he becomes skinny, tall and lanky, his hat becomes too large for his head, while a pair of red eyes glow from his overshadowed face. All Restrictions from other skills are lost (Example the D-Buster Skill, he can use it freely with whatever attack he wants)) During the time the Skill is active, Drifter's Auto-Repair Systems come online. He regains Lvl x 15 HP per turn, and 5% SP per turn. Drifter's attack's gain guard breaking abilities from the enhanced Strength.
SP: 380+2xlevel SP, Plus a Level x 7 HP sacrifice to use. And a (Level) HP sacrifice per each attack made.
Level Req.: 50
Element: None
Restrictions: Not comboable, usable once per battle.
Gender: Male
Height: 188 cm
Weight: 113,4 KG.
Age: 16
Personality: He's pretty self closed, but those he does care about he'll protect 'till the end. He's not exactly the nicest to strangers, and can be seen as pissy or annoyed. If something or someone doesn't interest him, he won't care about them, but when he does care about something, he'll chase it down and get it for himself.
Physical:
He wears a hat, simaler to a berret or Klona hat. He wears a grey jacket to cover up his metallic blue armor, though his huge hands and feet still show clearly past the clothes. The jacket is held in place with a belt going across his chest. On the side not visable (his right) there is a small holding section. It's used to hold Vengence in his sickle form. When using a combo and in Reborn form, he may simply slide Vengence into the belt on his back, keeping it in place. The gem in his hat is blue. He wears light blue jeans. He has two, sigma-esk purple streaks below his eyes, his eyes also being blue.
"One who plays so close to the fire, cannot feel but be burned"
"What a wonderful way to die...don't you think?"
"Knowledge may be knowing about something, but you need wisdom to use the knowledge without being a fool."
Story: He was simply a test. Just created to see if it could be done. A Robotics professer of a far off country created him using an energy source not yet used before in a reploid. As soon as he was activated, he was scheduled to be destroyed, scrapped for parts to build another robot. He feared for his life, and broke out. He wandered throught he lab for awhile, and found a storage room full of strange technology. This is where he accidently created his weapon, Vengence. With Vengence in hand, he destroyed the lab, and wondered the world. Spending a few years driftering along, he aquired his name, Drifter. From a stranger no less. The man wore jeans, a large belt, a strange hat, and a black jacket and a few other accesories. He removed said clothes, and handed them to him. Drifter, unquestioningly wore said clothes. The man had a large cloak to cover himself up with, and he walked away, without even giving his name. And so Drifter has just done as he always has done.
Okay yeah so there. Have fun reading. XD