Alright...getting quite some positive feedback
You see, I had an idea for how the weapons system could work (and it seemed really sweet at the time):
Let's say Mega Man and Bomb Man are duking it out at Kennedy International Airport, just like in the first episode. Bomb Man throws a bomb, Mega Man shoots it out and shoots Bomb Man in the process. Here's where the real fun comes in: every time you strike a Robot Master, he gets stunned temporarily. Of course, the size of the Robot Master also helps to determine his reaction time. But regardless: This is your chance to "grab" his weapon (Prerequisite: Enemy is stunned & push O button when near him). Depending on how much health he has left will determine the probability of Mega Man successfully obtaining his weapon; more health means a lesser chance, less health means a higher chance. So technically, the Robot Master doesn't have to be dead for you to get his weapon.
And yes, if you do successfully get the robot's weapon, the good ol' cinematic will play with the schematic molding into Mega's head. So awesome... :twisted:
It's up to you, you could skimp out on the offensive and try your luck, or you could go through the trouble of beating the snot out of him, but you'll get the weapon almost guaranteed. :twisted:
In a nutshell, if you play your cards right, you could go through a whole area, nabbing every one of the Robot Masters' weapons without blowing up a single robot. Ooh, I should make that a side mission... :idea: